![]() The Continue screen had different musics in all versions: the NES version used an exclusive theme from the NES version which is also used as pre-title screen theme (when the Tradewest and Rare logos show up), the Mega Drive version had its own exclusive theme too, and the Game Boy version actually reused the Next Level theme there. The Mega Drive version also had the SNES "Stage Clear, Victory cutscene" music as "Next Level", but in this case that's the only version doing that because the rest of the versions for Nintendo consoles all had the "Next Level" theme the same as SNES (it's actually a remix of Turbo Tunnel theme from the original Battletoads). I swapped "Stage Clear, Victory cutscene" for "Continue screen", because the Continue screen music the SNES version uses is actually the Stage Clear theme of the rest of the versions (NES, Mega Drive and Game Boy) and it's a follow up to the "Stage Clear" jingle, it's essentially the same melody. I have to admit that I did some further swappings to the music tracks. Alternatively someone could attempt to do it with boss theme 2 while keeping the heavy metal style. I don't know if it's possible to contact them or GinBunBun knows how. But unlike the other bug, this one happens also in bsnes and Snes9X so you should be able to trace it and fix it I About the music themselves, of course it would be great that Hylopathic Productions or anyone else (it seems the non-SNES tracks like Player select or Boss theme are not done by them, and they are very good too) would do a proper remix of boss theme 2 so it wouldn't be necessary to get the boss theme of Battletoads Arcade. When he appears and you do the freaking out animation, instead of playing his boss music, the game slows down for a couple of second and then gets back to the level music. Robo Manus, by the way, has an additional glitch. I'm afraid that if you won't be able to trace and fix that, then you will have to do an optional fix to disable the Stage Clear theme, same as it happened with Battletoads in Battlemaniacs in which I had a glitch on a certain level (the Snake Pit levels) regarding the pause theme, which coincidentially also locked the game to a black screen. The bug happens with both version 1.7 and version 1.8 by the way, and it happens with every single of them, even Robo Manus which in the previous bugged (I don't know if it was 1.6 or whatever) did had the stage clear theme playing perfectly, while the rest of the bosses simply didn't have anything being played after defeating them but didn't glitch out the game like it's doing right now. When I defeat all the bosses, instead of playing the theme, the game freezes with a black screen. It doesn't happen on either bsnes and Snes9X so it reminds me to the bug I was having with Battletoads in Battlemaniacs and I don't know if it will be possible to trace the issue then.Įsentially, the Stage Clear theme is glitching the game. ![]() ![]() ![]() I have played those NES hacks, but only on emulators as I don't have an original NES console, so I'm not familiarized with the issues that may give on real hardware but I suppose it's the case because that hack must be hitting the sprite limit of the NES by forcing I was finally able to test this and I found a bug which seems to happens only on SD2SNES.
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